Shop Mobile More Submit  Join Login
i do get questions from time to time about work art and production, so see this journal as a way of getting some answers.

feel free to post questions in the comments here about anything and everything and i will answer the best as i can.


also please make sure you browse through the questions below so you can tell if what you are wondering has been answered before :)

thank you
Add a Comment:
 
:iconmariyan-hristov:
Mariyan-Hristov Featured By Owner Mar 22, 2014
I was wondering what monitor do you use while drawing at home ?
Reply
:iconepiculiar:
Epiculiar Featured By Owner Mar 28, 2013  Student Digital Artist
It says /multi lingual so what languages do you speak :D?
Reply
:iconleventep:
leventep Featured By Owner Mar 28, 2013  Professional Filmographer
swedish hungarian and english
Reply
:iconpipera:
Pipera Featured By Owner Mar 17, 2013  Professional Filmographer
Hi, do you know how is the situation in London/Soho ? I've heard that in the last moths are hard for studios, bidding wars, outsourcing and stuff? I see that there are a lot less open positions? Thanks.
Reply
:iconleventep:
leventep Featured By Owner Mar 18, 2013  Professional Filmographer
last thing was framestore laying off people in the London branch as new facility opened in Montreal thanks to government subsidies there.Until some kind of trade federation/union starts i am afraid jobs will get lost to those governments that are willing to subsidies the work.

[link]
Reply
:iconleventep:
leventep Featured By Owner Mar 18, 2013  Professional Filmographer
it's good to see that now vfx houses are willing to act on this so that we in a hopefully near future wont haveto go to such lengths to just stay floating. As you know many vfx shops dont make any money.The film studios do, and they are willing to work with the vfx shop that gives the best and lowest bids in the bidding war. That together with government subsidy decide which way the jobs cheapest jobs go. For a few years it may go to canada(vancouver, montreal) as it seems now, then it may swing to Asia(singapore/bangalore).

I think anyone going into this industry should know about this important matter as it impacts on jobs. It also slowly kills of studios one by one.A few years ago Image movers digital went down,then digital domain, recently rhythm and hues. And a couple of other studios.
Reply
:iconpipera:
Pipera Featured By Owner Mar 18, 2013  Professional Filmographer
Thanks for the info. And yep the situation seems that way. Studios are either going down or need to move to the next best place and so the people must move with the same trend. I've never looked for work outside of the UK, I'm not that experienced with moving about and around, so I hope the situation in here settles and can get a place in the UK rather than searching all over.
Reply
:iconharkins:
harkins Featured By Owner Mar 17, 2013  Professional Digital Artist
I'm a bit older (26) trying to switch on my own from the graphic design industry, which I went to college for, to concept art. I can't afford to go back to school so I'm trying to teach myself with what I can find on the internet, in books, and smaller/cheap classes. So my questions are:

1. Can you recommend any books, DVDs or other cheap educational resources that helped you a lot?
2. You mention networking a lot and how important it is. What are the best ways you were able to network with the people in the industry? Were there any events you attended that you think would be worth going to?
3. Is there preferred order - or more efficient order - to learn the foundational skills? (Color, composition, perspective, etc)

I appreciate your time. I've been a huge fan of your work since I first started thinking about switching to concept art a few years ago!

- Bill
Reply
:iconleventep:
leventep Featured By Owner Mar 17, 2013  Professional Filmographer
1.
[link]

this book shows quite a bit of techniques, the art is not super high quality, but you need this only to learn some tools and tips. Other then that just browse gnomons dvds for concept and mattepainting. They all have good bits of info to adapt to your workflow. You dont need to follow them religiously though. Whatever works for you in the end matters.


2. conventions, cigraph, studio sponsored events for hirings,mixers(you may need to see individual studios for that). Some studios do that. Promote alot on FB. Also browse this forum: [link]

3. they are all important but top thing to master is composition. Just knowing that you can block in with crude art and still make a visual readable sense.

many thanks for the kind words
Reply
:iconharkins:
harkins Featured By Owner Mar 18, 2013  Professional Digital Artist
Awesome, thanks a lot!
Reply
:iconjukeboix:
Jukeboix Featured By Owner Mar 15, 2013  Professional Filmographer
You are at MPC London ?! my god I gotta get this summer intern...
Reply
:iconleventep:
leventep Featured By Owner Mar 17, 2013  Professional Filmographer
:) yeah i am there
Reply
:iconleventep:
leventep Featured By Owner Mar 15, 2013  Professional Filmographer
for people curious about vfx tune in here , its live
[link]
Reply
:iconleventep:
leventep Featured By Owner Mar 15, 2013  Professional Filmographer
well post live hehe
Reply
:iconst-pete:
St-Pete Featured By Owner Mar 15, 2013  Professional Digital Artist
Hello! thanks for doing a Q&A, I live in sweden and was wondering what education you had, i saw that you mentioned school with andree wallin.
Reply
:iconleventep:
leventep Featured By Owner Mar 15, 2013  Professional Filmographer
that was nackademin in Nacka stockholm. 2 year long qualified work education(KY). There we learn basics in standard production stuff, maya, modelling , texturing, lighting, mostly 3d stuff
Reply
:iconst-pete:
St-Pete Featured By Owner Mar 15, 2013  Professional Digital Artist
thanks, but was it worth it(affected your art), and also are there any good art schools in stockholm?

thanks again for answering!!
Reply
:iconleventep:
leventep Featured By Owner Mar 15, 2013  Professional Filmographer
yes its important to know how different departments work in production.Its teamwork there. It didnt really affect my art, in fact i was actually teaching there as i was a student. BUT when you work with esp mattepainting you need to consider things with your artwork but thats more technical aspects not so much art. An important thing for esp mattepaitning is that you will have best control of your art if you can also comp your shot. That way you can control how it will end up looking as final.
Reply
:iconst-pete:
St-Pete Featured By Owner Mar 15, 2013  Professional Digital Artist
ok thanks once again :D
Reply
:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 15, 2013  Professional Digital Artist
This is probably very cheeky: I am about a year and a half into a serious self study and development programme. I recently took 3 months off my day job to be able to focus only on my skills and folio building. I am looking for a pro mentor to help me out every now and to get a better quality of crit and general guidance. I don't suppose you would be willing to be mine? :) Thanks for opening yourself up to questions.
Reply
:iconleventep:
leventep Featured By Owner Mar 15, 2013  Professional Filmographer
i am flattered for that, but i am already doing mentoring on and off, and i am afraid i dont have time to take on more.I am working on a graphic novel, plus doing an art project with a friend plus working fulltime. So my schedule is packed to say the least.

but thanks for asking. Try to absolve as much as possible from my life streams, from blocking in, to definition and detail.
Reply
:iconm0nkeybread:
M0nkeyBread Featured By Owner Mar 15, 2013  Professional Digital Artist
I figured you'd be busy but I had to try! I know how rewarding mentoring can be, as I find myself mentoring a couple of people just starting out themselves, but I know how much time it can take up too. Best of luck with your projects, I'm always interested to see your work. A quick real question instead for you then; how long did it take from the point when you became serious about upping your skills to when you became fulltime as an artist, and what kind of hours/day would you be pulling during your development on average? Thanks! :)
Reply
:iconsomeonetookvoxxin:
someonetookVoxxin Featured By Owner Mar 14, 2013  Hobbyist General Artist
Where do you look for stock image resources? You usually manipulate them beyond recognition, so do you ever worry about copyright infringement? Or maybe you buy the licenses? Thanks.
Reply
:iconleventep:
leventep Featured By Owner Mar 14, 2013  Professional Filmographer
i bought myself a camera so i don't haveto worry about such issues and i am always building and expanding my library.That or you can purchase stockfootage to use.
Reply
:iconj-humphries:
J-Humphries Featured By Owner Mar 14, 2013  Professional Digital Artist
I'm a freelance concept artist/illustrator and struggling to find work in the game industry. What are some good ways to find clients?
Reply
:iconleventep:
leventep Featured By Owner Mar 14, 2013  Professional Filmographer
1.networking is one if you know people inside those companies,But the best investment is to really push the quality of your work so it will stand out more. Also Maybe try to apply for fulltime positions instead. Games are long term investments for those employers.

i had a principal mindset when i started out, i convinced myself that the only way to know i qualify and my work is attractive is to push it so that clients headhunt you. That involves you being extremely active in communities and publish as much and as good work as possible. Aim for winning awards, front page stuff and submit to books and magazines.Well as it was tough it worked..

most of my positions i had, i was headhunted for.
Reply
:iconethicallychallenged:
EthicallyChallenged Featured By Owner Mar 14, 2013   Digital Artist
First of all, thank you very much for sacrificing your free time to answer our questions and help us. This will not be forgotten! My questions are as follows:

How would you recommend to go about learning to paint in a realistic style? What exercises and activities are the best way to achieve mastery of drawing, values, composition and color?

Taking the issue from a strictly economical (when time is concerned) point of view: what activities are the most fruitful, and what activities are a waste of time, or not a complete waste of time but the benefits don't justify the time invested in them?

Basically I wanna learn to paint as well as you in a realistic style.
Reply
:iconleventep:
leventep Featured By Owner Mar 14, 2013  Professional Filmographer
1.first above all comes composition, without that even realistic images rendered will fall flat. There are easy fundamental things to learn about composition, so make sure to learn them first.

2.To learn to paint realistic is a hybrid of doing studies(from life, master copies etc etc), and putting those studies to test by painting from imagination and experimentation.Keep a fluid and regular practice of these different painting approaches.

3.As you are doing the studies you will encounter things that has to do with drawing, values, composition and color.Make sure you think about them as you are copying the work.

4. Detail is the enemy of learning to paint faster, think big strokes, ideas, shape and light.Learn to structure and build.Detailing is just natural definition afterwards and requires less thought.Once you understand thes important things the rest will follow.
Reply
:iconethicallychallenged:
EthicallyChallenged Featured By Owner Mar 14, 2013   Digital Artist
Once again, please accept my thanks for taking the time to answer me!
Reply
:iconsunsetzero:
sunsetzero Featured By Owner Mar 13, 2013  Professional Digital Artist
Is it important to have finished college or some sort of education before breaking into the industry? Will it have an impact on your portfolio / resume?

I'm currently studying Architecture, I'm just curious if grades can have an effect on employment, especially in the concept art area. Well, I'm still gonna go through this because dang there's a lot of knowledge and I can build my visual library faster.

Thanks for setting time for these leventep! :D
Reply
:iconleventep:
leventep Featured By Owner Mar 14, 2013  Professional Filmographer
nope, all that matters is portfolio work.
Reply
:iconmeronfeisu:
meronfeisu Featured By Owner Mar 24, 2013  Student Digital Artist
yes! thank you for the motivation
Reply
:iconrayanie:
Rayanie Featured By Owner Mar 12, 2013
I found you through digital graphics, Nackademin when I started there in class 09 and been watching you here since. One big dream and why I started with vfx is to work with cinematics at Blizzard. And you're a real inspiration to me since you've already done that. I've only worked as a compositor for almost 2 years so I have some years before it will happen. But my question is.. how was it for you at Blizzard? Did you have high expectations beforehand? And was it big for you or just a ok job? Thank you for giving me hope!
Reply
:iconleventep:
leventep Featured By Owner Mar 13, 2013  Professional Filmographer
tjena

1. it was a great opportunity for me. I always loved blizzard cinematics ever since i played their first diablo 1(i wasn't much into the strategy games they did)So of course i felt honored and challenged to be part of the next generation of game cinematics. I wanted to achieve that same level of quality work that inspired and motivated me as a kid so i dedicated my time there.Hopefully today's viewers like the work that i did for blizzard.I did really enjoy my stay there but i felt after 3,5 years i had to move on to the next thing so i choose to leave. Not because of blizzard though.
Reply
:iconrayanie:
Rayanie Featured By Owner Mar 15, 2013
Thank you so much for your answer! I remember being so amazed by the cinematics from both D1 and D2, even though I was too young to play those games at the time they came out. I'm glad did it anyway.

One of my favorite scenes from D3 is Diablo falling from the silver spire and I didn't know you did that one until you posted it here. Amazing work!

Tack för all inspiration och
lycka till med allt nu och i framtiden :)
Reply
:iconmoveonthelast:
moveonthelast Featured By Owner Mar 12, 2013  Hobbyist Digital Artist
you are always very inspiring, and helping ppl out. <3
Reply
:iconleventep:
leventep Featured By Owner Mar 13, 2013  Professional Filmographer
when you work for many years in production you will start to realize how much more rewarding it is to actually mentor and teach then being part of big monster production where sometimes you are just a little cog in a huge machinery. And i feel that todays digital art esp production are not telling you certain things to become a better artist , they by default expect you to only deliver.
Reply
:icongr4y-inu:
gr4y-inu Featured By Owner Mar 16, 2013
" And i feel that todays digital art esp production are not telling you certain things to become a better artist , they by default expect you to only deliver."

it pretty much applies to all semi/pro work, employer doesn't care if you really want to work for the company, are you involved, do you suit your field, employer needs a product - a ready to use swiss knife-worker, a cog in machine, which should match in perfectly from day one and never fail, a commodity, not a person - description and a price tag on face would be perfect.

thank you leventep for this wonderful Q/A journal post!
Reply
:icontatitati:
tatitati Featured By Owner Mar 12, 2013  Professional Digital Artist
really I'm surprised, when I think in Leventep I think in "paint" (matte, concept, etc), and photoshop, but now reading all this thread im surprised for the big work you make behind scenes. Now my question is, wich software do you use mainly?, PS?. I suppose my question is very inocent, I only paint, but I feel curious
Reply
:iconleventep:
leventep Featured By Owner Mar 13, 2013  Professional Filmographer
i am mostly know for my speedpainting works but i work and have been working as a professional mattepainter/3d generalist for years now.

1. for painting i us PS

2.for compositing i use Nuke, AE

3. for 3d i use : maya, max, vue, terragen, zbrush, c4d, modo
Reply
:iconstraightx:
straightx Featured By Owner Mar 12, 2013  Student Digital Artist
How do you find your first few jobs as a professional? I feel like these are by far the hardest to find.
Reply
:iconleventep:
leventep Featured By Owner Mar 13, 2013  Professional Filmographer
1. make sure you have a portfolio that represents a typical concept artists portfolio, whether its characters props or environments. Or all of them. Compare quality with other concept artist portfolios to see how well you do.

2. simply browse studio websites,network with people
Reply
:iconengraver78:
Engraver78 Featured By Owner Mar 12, 2013  Hobbyist Digital Artist
is there any moment in your life that you've been pressured so much in life that force you to think you're quitting in arts?
Reply
:iconleventep:
leventep Featured By Owner Mar 12, 2013  Professional Filmographer
never
Reply
:iconbenflores:
BenFlores Featured By Owner Mar 12, 2013
have you ever felt like you couldnt take the pressure of taking work because you wouldnt be fast enough to finish it on the deadline?

even at the top of the industry , do you still make time to improve yourself and study?

thanks for answering everyones questions! btw the link to your brushes are broken
Reply
:iconleventep:
leventep Featured By Owner Mar 12, 2013  Professional Filmographer
1.sometimes yes but i would still pull through somehow, preassure forces you to think in a structured way to solve issues

2. yes i do a bit everyday now, practice anything and everything, well as much as possible.Of course i take occasional rests and just melt in the couch playing video games.
Reply
:iconyakkingyetis:
yakkingyetis Featured By Owner Mar 12, 2013
i dunno if my question is ok cos everyone seems to be asking something totally different. well my question is this - i've been working on a comic for about 8 years now and finally this year my art has improved to the point where i feel i can do justice to the story. If i get it printed with my savings how do i get it distributed or sold. I don't even know what to ask lol. Hope you catch my drift
Reply
:iconleventep:
leventep Featured By Owner Mar 12, 2013  Professional Filmographer
i am sorry i cant answer this for you, you need to talk to publishers and look into the matter.
Reply
:iconyakkingyetis:
yakkingyetis Featured By Owner Mar 12, 2013
no prob.. thanks anyways . am your big fan :D
Reply
:iconlasselevin:
LasseLevin Featured By Owner Mar 12, 2013  Student Digital Artist
You supposedly have moved around quite a bit, I take it you are Swedish and used to also live in the US(?). Did you move around due to better job opportunities? Has it helped, as in there's no way you could have gotten some of these jobs if you still lived in Sweden? Like some full-time job for a movie that they wouldn't have even considered arranging if you lived far away. Or, did you instead get contacted by some studio and moved directly because of that? Also, do you think your country of residence matters at all if you're a freelancer?

(I asked this question on your last sketching session but didn't have time to wait for an answer, it was pretty late here!)

Also, I know it may be an uncomfortable question for many, but anything you could tell about how well you're doing financially would be great, or how people do generally with this line of work.
Reply
Add a Comment:
 
×

:iconleventep: More from leventep


Featured in Collections




Details

Submitted on
March 12, 2013
Link
Thumb

Stats

Views
12,591
Favourites
7 (who?)
Comments
77
×