another noob copying master artist craig mullins' style, getting crazy with fancy brushes and photoshop effects without knowing the basics about drawing. check out the real master craig mullins here: [link] and stop praising people who stole his style.
I do believe that you are way out of line. Everyone is entitled to his/her/it's opinion but this is without basis, and leaves no suggestions for improvement or reasons for your disgust. Just because someone invented the hammer, doesn't mean everyone else can't use it to build their homes. People like you are the catalyst for the devolution for the human race...
A noob? ......A NOOB? Normally I never get involved in this crap, but leve is one of the best concept artist out there and you sir are out of line. If you want to critique the guys work, do it in a professional manner. This childish banter is uncalled for.
By the way....this "noob" as you refer to him, just landed a job at Blizzard Entertainment....ya Blizzard...nuff said.
sorry if i was a little harsh, but i think you should know the story behind all this. it will help to understand why i am so embarassed. a couple of years ago craig mullins, a far more talented artist than most digital artists out there and the original inventor and master of the speedpainting technique (john knoll, one of the special effects wizards of star wars recommended photoshop, wich was partially knolls invention, to mullins long before there were internet communities about digital art) posted a lot of images on sijun forums and provided a lot of critique and lessons, even his brush sets to the community. instead of respecting him and his art a lot of people are copying his style and sell their stuff for cheap money, which basically destroys the market. in my opinion leventep is certainly NOT one of the best, under the surface of shiny brushes and light effects lies a very mediocre understanding of form and anatomy. for example take a look at this picture [link] you have to be kidding me if you call that a well executed anatomy study. And here's an example of the elegance in craigs paintings: [link] so leventep works for blizzard now, sorry but that doesn't necessarily make someone a good artist. a lot of the concept art for games is just nice for game geeks but very stereotypical and compared to the magic of craig's paintings pretty poor. besides that, game art is not the highest form of art, put the quality of work down and it still serves the genre well, because in the end, it's all about money, and except for some legendary titles like half life 2, metal gear solid or resident evil, 99 percent of all games are anything but art. cause who buys games? art lovers and admirers of the highest forms of it? the average gamers are anything but that. it's more about what sells, no matter if it looks good or if someone interested in visual aesthetics likes it or not. I know all that from a serious source, and i know that craig already regrets that he helped all these kids like leventep, that now damage his business. they're not even half as good but cheap enough to make employers consider to hire them (money people often have not the slightest sense for the beauty of art and the most successful things aren't always the best from an artistic point of view) i really feel for craig because he deserves so much more than some kids making cheap copies of his art style and selling it for low cash. it basically destroys the respect for art and the beauty and deepness of it. and now i want to know what you think about that!
This sounds to an outsider a very strange discussion/argument.
I enjoy these because of the result and the themes not because of the technique or whatever. If there are others on dA with similar works, let me know and I'll add them to my watch list too.
How many dA artists are experts at form and anatomy yet they produce great work? I'm not here looking for the man (men) behind the curtain. People who copy references make good works and they aren't even coming up with things ex nihilo like some of us.
Also, formalized technique is irrelevant, as long as images get generated. The computer games industry is just that: an industry. If you want to make money, you just need to figure out a way to make quality images efficiently, the client doesn't care if you used certain brushes, or photo references. Photoshop, and the brushes Levente uses are MODERN tools. Sure, we need to learn the basics of lighting, compostion, and anatomy, but we shouldn't be stuck with old techniques when more efficient ones are established.
Secondly, I've not met a digital artist yet who does not worship Mullins. There are plenty of games being made, and I'm sure Mullins isn't strapped for cash.
What do I think about that? Look, if an artist post his work, methods, techniques, brush sets and so on and so forth, on the web or anywhere for that matter, it is going to be emulated/copied or whatever you want to call it. Everyone knows that and I am quite sure Mr. Mullins knows that. What I am trying to say is, that there is nothing... and I mean nothing, truly unique in this world. Whether you are an artist, musician, architect, or a master chef etc., everyone learns and is influenced by someone else. There is virtually no way around that, no matter how hard you try. Also, art is subjective, which means there are no set or rules on what is "the right way or "the wrong way".
Look Craig Mullins is a fantastic artist, but the last time I checked he did not have a copyright on the speedpaint technique and if you want to get technical, the late great, traditional painter, Bob Ross is the originator of the speedpaint in my personal opinion. Long, long before the web and way before a time, when anyone knew who Craig Mullins was. What I am trying to get at, is the fact at some point in time, Craig was heavily influenced by someone as well and that had a major bearing on his work along the way. So are you gonna crack him over the head for emulating someone?
So how is Leventep hurting his business? Are you saying that Craig Mullins should have a monopoly on concept art and speedpainting? Nobody, Leve included is trying to hurt Craigs business or steal from him. Once you put your work and your methods out there, prepare to have people copying/emulating your work. Actually, it is the highest form of flattery.
Lastly, I have followed Leventep on the forums for quite sometime and I can tell you this guy has worked very hard to get where he is at. Nobody just picks up a Wacom stylus one day and says hmmmm......how about speedpainting... and lands a job with Blizzard a month later or something to that effect. I personally have learned a ton from leve and I am heavily influenced by his work. You see, that's how we grow as artist, by giving something back to the community in the form of brush packs, tutorials and so on and so on. Had it not been for stuff like that I would not even be half way to the point I am at right now. Hopefully someday, someone will be emulating me. It's not an ego thing, but an indication I have done something right and given something back to the community of artist, which is one of my main objectives as an artist myself. I think you just sound terribly disgruntled for some reason and have totally missed the point of why Leventeps art is what it is.
The last thing I want is to do is hijack this thread and argue with you, but you asked what I thought, so there it is.
I can see in number 2 that the photo is laid at an angle underneath. I guess the photo was a sort of composition and colour idea for starting up. Not the actual motive, just the shapes and colours of the photo. But that's just my guess
I's like freeforming (There's probably a better word for it). You just make a mess of any image until you see another creating itself. You could use the same picture and get different results everytime you tried! It's a fun thing to try and Levente is superb at it.
You tricky bugger you! You did it again with another amazing piece and it's just amazing how you come up with the things you do! I'm always impressed to see this stuff...I think it takes a strong imagination to pull this off and you do it perfectly! Superb details and composition, and in 4 hours time it can't be beat! Superb stuff!