1.Only do Low poly meshes, get maximum render quality. "Put in least get out most"
2. treat comp trickery carefully and avoid typical "CGI-FX". This is more about how glow is treated. the tricks are power but i feel needs to be treated in a careful manner so it doesnt distract from story/frame. Lensflares, sun-blow out, glows etc etc
3. Force the 3d renders to be 95% final looking and low rendertime for 3K-4K
4. Push texturing to achive highest and pixel level scrutiny finish. Avoid "typical bump effect"
5.Explore camera composition limitations. With this one, Kubrick nailed the composition dead on in his epic film. As i moved camera around none was as strong as this one.which is based exactly on movie.
6. No matter the tools, the ultimate goal is always story and emotions, push everything that emphasizes it and avoid bits that distracts!
Please don't false advertise like that.
Good work on the rest of it though.
I didn't even know this was 3d at first
wanted to post some 3d viewport stuff but it doesnt allow me here
at 1st look, took it as a screen grab from the movie. One thing though what's with the feet it almost look it's rotated 180 degrees back, or maybe it's just me